Chances to heal your character with his magic sword are rare, too. The major elements of those games are in SHADE. This game is a cross between Tomb Raider, The Suffering, Silent Hill, and Blade of Darkness. I thought the graphics were good, and the level design was imaginative.
SHADE WRATH OF ANGELS SERIES
Nothing says "fun" like having to work through a whole series of jumping puzzles, falling or getting smacked by a cheap gotcha attack, and having to do it all again. SHADE does require at least 512 Mb of RAM and a 256 Mb graphics card as a recommended requirement. Furthermore, you can't quick-save your game, but have to rely on scarce save points. This demon moves at a crawl and gets stuck in doorways his attacks can be charitably described as underwhelming. It doesn't much help that you can very briefly turn into a demon, ¿ la The Suffering. Shade can get maddeningly difficult early on, even on the "normal" difficulty setting. Worse still, monsters often rush at you en masse and send you to an early grave. That said, there's almost no margin for error in Shade one little slip-up and you can die. The enemies aren't bright, so once you learn the formula for timing your blocks and attacks, it's usually not too hard to dispatch solitary bad guys. With melee weapons, you can perform various attacks and blocks, though none are impressive. The mix of ranged and melee combat adds a pinch of spice to a very bland game. 50 Desert Eagle pistol and a magic sword that an angel grants you.
You pick up various weapons throughout the game, like a. Despite these sorts of pseudo-adventure escapades, the real heart of Shade is combat, but it's a heart in need of life support - stat. Shade has some attractive, but repetitive levels. In addition to climbing and jumping, you'll also have to solve a smattering of relatively simple puzzles, which are often just tedious, no-brainer key hunts. It's also unclear how far you can fall without dying, which leads to frustrating trail and error during the game's many platformer segments. The controls and camera are clunky, either way, making it hard to move fluidly or see clearly at times. The first-person view gives you the targeting crosshair that the third-person view lacks, but makes it harder to perform various Lara Croft-style stunts, like leaping chasms or shimmying along narrow precipices. As you traverse the different game worlds, you'll run, fight, and jump from either a first- or third-person view. As described in one of the game's innumerable and unfailingly tedious cutscenes, this story makes little sense and is about as engaging as a page from the phone book.
SHADE WRATH OF ANGELS FREE
You soon learn that you need to free him by first liberating four fallen angels trapped in parallel worlds.
It seems your little brother has stumbled onto an ancient mystery and gotten himself magically imprisoned by angry gods. In Shade, you play as a generic tough guy whose brother just happens to be an archaeologist. Shade isn't entirely bad, thanks to a few attractive visual touches and musical themes, but that's ultimately worth little in the grand scheme of things. As an action game, Shade suffers from a laundry list of flaws: a dull hero, boring and frustrating combat, repetitive levels, key hunts, scarce save points - you name it. Taken as a survival-horror game, it's derivative, silly, and about as scary as an episode of Scooby-Doo guest-starring Don Knotts. No matter how you look at it, Shade: Wrath of Angels doesn't stack up.